Spec Ops: The Line

Spec Ops: The Line is the 4th shipped title i have worked on, it was developed in Berlin and used Unreal technology. My role in the project was that of an Environment artist. More accurately I would say, Texture artist could be more fitting. The reason for this is, at the moment i joined the project,85% of the in game environment assets were made entirely in China at an outsourcing company. I did model and texture a few complete in game assets, however most of my efforts were put into texture creation for the game and legal fixes to assets that came back from China with “legal issues”.

Yager Development

Game Development.